Jun. 16th, 2014

overmanzs1: (Default)
Gundam Breaker is a Japanese game for the PS3. It's played on the premise of something similar to Gundam Build Fighters and Gunpla Builders: Beginning G, where the player is playing a VR game using actual kits scanned into the game.

Given nobody cares about the plot enough to translate the plot, there IS no plot to be provided.

Therefor, my progress throughout the game will be as if this new 'Game system' is an international promotional for Gunpla, including locations in many major cities/capitals in the US. I'll be updating my rank and parts as well as any interesting accomplishments within the various stages of the game; such as epic rare drops outside of grinding, fighting 1/100 or 1/60 scale kits.

For those lucky enough to have played the Beta when it was a free download for the PS3 or Vita, any parts attained during the beta will transfer over to the new game, though Builder and OS levels need to be attained again through gameplay in order to use the parts. (in my case my best drops were the arms and body for Gundam Heavyarms, as well as wing-cloak for Master Gundam, none of which I can use.)

The game forces you to learn the controls while playing as a stock GM, then a second stage with an AI ally, both of which I've done and will be foregoing for the sake of this 'story'. After the first 3 stages I've picked up a few parts, including those of the Zaku II, Zaku IIS, and the Dom, as well as various model parts (in varying qualities) of other GM-types.

Current build (As of ep 0)

GM BlueDensity
Head: RGM-79 (GM)
Body: RGM-79GS ♦ (GM Command Space-type)
Arms: RGM-79N (GM Custom)
Legs: RGM-79
Backback: RGM-79 ♦ *Backpacks offer various additional equipment, such as stronger boosters and back-mounted weapons. In this case, it's a beam saber, which allows me to use a single-strike beam saber attack even if I have a different melee weapon equipped.)
Shield: RGM-79GS ♦
Weapon (M): Heat-Hawk ♦♦♦
Weapon (R): Beam Rifle mk2 ♦♦♦♦
Options: Vulcans (part of GM head), Beam Saber (part of GM backpack), Repair S (a recovery item), Cracker Grenade (extra offensive weapon I haven't used but bought in-game) *Optional parts are equipped to the D-pad, and are typically extra weapons that aren't part of the usual handheld stock, or are built-in weapons, as well as various recovery items.
EX-Acts: Tornado Axe (Axe), Armor Repair (Support), Heroic Finish (some special attack I'm still unclear of, but it is a nifty pose... this still needs testing.) *EX-Acts are extra attacks that are either weapon-type specific or dependent upon having specific parts equipped such as the body/arms/legs of Heavyarms for the 'Full Open' attack)

The game keeps track of 2 experience bars: OS, and Build. OS is gained through missions, and the higher your rank, the better tier parts you can use. Build is gained after acquiring runners from missions, and 'building' them. As they're built, your Build level and RNG are used to determine the rank of the part itself, between 0 and 10 stars. The higher the stars, the higher it's stats (so a 3-star (♦♦♦) is almost always better than a 1-star part(♦))

The game also had DLC codes, but it requires you register on Gundam Perfect Games with an Japanese IP address, which is also what allows uploading your GP to it's site for sharing/stats/viewing. Meaning the extra dollar I spend on the sealed copy with aforementioned codes was wasted. No Chair's Haiku Shiek or Freedom parts for me. Not that I care all that much.
overmanzs1: (Default)
A new Gunpla promo went international. Finally! So international that even where I live, Austin, got a Gunpla arcade, though, it's far less a competitive scene and more of a social one with this new promo.

There's rankings, and skill levels, and actual rewards of kit pieces! (but fuuuuuck the monthly fee tho... So worth it though, as long as you keep playing!)

UN-fucking-fortunately, the whole skill level thing means you really have to start out with the mookiest of mooks and work your way up to using the higher tier, popular stuff. I was lucky enough to actually HAVE something worth starting with but honestly... it's not what I REALLY wanted to start with. I *WANTED* my G-Saviour, but I guess I'll start with my Blue Destiny*1

So the game accounts for two things while you play. OS Level, which is basically your experience... the more you play, and the better, you rank up and it lets you use better parts from the more popular kits (like Wing Zero's Wings or Strike Freedom's chest which has a Buster Canon in it). But all the newbletts have to start with, basically, a GM (or Jim depending on how you like to pronounce it.) They had a ton on sale on-site so it kinda works out for people who were starting and couldn't use THEIR kits, or were new entirely.*2

The other bar is your building skill. The game will spit out runners for parts depending on the stuff in the stage. As you build the parts, it judges the quality of the assembly (as well as tiny things like scratches, nicks, misalignment, nubs, and other probably miniscule factors. The better you assemble the parts the higher the 'quality' which factors into part stats. *3

Anyway, I spent some time just grinding up ranks and skills, during which I made some parts exchanges, as well as picking up an all-important Beam Javelin. It's no Twin Beam Spear, but it'll suffice, though I may finish earning the next level Axe technique.

Oh yeah, weapons have techniques, it's easy to get the first rank, but the second means using the first level pretty damn often. Or maybe it's a number of missions it's used, IDK yet.

I also learned one of my EX-Acts is actually a point multiplier! If I use it while a bonus is on screen BAM double points. Dynamic Finish!

Another spiffy thing is they have a recycling program in place. You can trade in runners to add to a 'Credit' total, to trade in for stuff like in-game skins (both for your avatar and camo patterns) and other unique items. You can also trade in parts and used runners for less of an exchange, but who knows what they do with them plastic. Still, better than just generating a ton of trash. If you don't like it, trade it in.*4


Now that I'm home and stuff's built, here's what I have to take in next time.

Blue Density
Head: RX-78-2 (Gundam) ♦ (with vulcan option)
Body: RX-78-2 ♦
Arms: RX-78-2 ♦♦♦
Legs: MS-06J (Zaku II Ground Type) ♦ (with missile pod option)
Backpack: RX-78-2 ♦ (with beam saber option)
Shield: RGM-79GS ♦
Weapon (M): Beam Javelin ♦
Weapon (L): Beam Rifle mk2 ♦♦♦♦
Options: Beam Saber (Gundam type) ♦, Missile launcher ♦, Repair S, Cracker grenade
EX-Acts: Mirage Shot, Heroic Finish

*1-I don't own a Blue Destiny yet, but I have a GM Striker.
*2-For intents and purposes, BD Unit 01 registers as a blue-painted GM, as EXAM isn't an active module (in the game itself)
*3-This is the parallel to the Build stat which is just an experience bar you gain from 'creating' parts from runners.
*4-This is actually reversed, but mostly it's the parallel to selling unwanted parts and runners for the shop credits (which there's little available at this point). You get more for built parts, as the value goes up based on it's number of ♦'s, and a lower, flat value for unbuilt runners, which you can sell immediately after the mission. For now, it's better to build everything you get until you max out Build rank.


overmanzs1: (Default)
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