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-January 21

We return to Igros to report our success, only to find that the Death Corps had attacked the castle while we were away.  What inconvenient timing, as I fathom many things could have been prevented had we not been so eager for a little piece of glory.  Though none of us are truly to blame in any fashion.

Until, yet again, Algus opened his mouth.  Judging by the expressions, our group was about half-and-half on going to resuce Delita's sister, Teta, who'd been taken hostage.  Watching Delita and Ramza argue, hearing it, I think we saw both sides, but how we wanted to act... we were split.

However, Algus once more projected his disdain for 'the commoner', and was promptly rewarded with Delita's right hand.  Only Ramza moved to stop him from furthering the beating.  Myself, and us others, I do not think many, if any of us are born of true noble blood.  I too have grown weary of writing about Algus's foul words. 

After Delita stormed off, Ramza sent Algus on his way. And good riddance. However he parted with actual advice for  once; the Death Corp's base.  In hopes of finding Teta, we head there.

-January 24

We find a squadron of Death Corps trying to flee. It's impecible what timing we have.  However we've run into Miluda as well, and they were determined to run us down and through in order to escape us. As much as Ramza truly tried to come to terms with them, there was no reasoning, and we had to put them to death, lest we ourselves fall.  A name was spoken; Golgoros, during the fight. 

At least we know now who has Teta, and can better track her.


(I'd promised a character update but... it was lost as it was supposed to go at the TOP of this entry, not the bottom. Here's the jist of things so far)

Ramza - Lv 8 (Lv 4 Thief w/Poach)
Gwynn - Lv 11 (Lv 5 Knight w/Eq Crossbow)
Lilly R. - Lv 11 (Lv 1 Geomancer w/Steal)
Zappa - Lv 10 (Lv 4 Thief w/Punch Arts)
Olive - Lv 11 (Lv 2 Summoner w/Black Magic)
Yuu - Lv 8 (Lv 1 Marksman 3/14 progress to Mime)
Jacky - Lv 11 (Lv 1 Oracle w/White Magic)

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-January 17

Arriving at Irgos Castle, again I part ways with Ramza so he may have audience with his brother.  I do not know when, or if I should tell Ramza what it is that I am doing, but there is no harm in not telling him either.  I am but keeping a diary... only of his action and not my own. 

I made it a point to ask how his meeting went, and as a reward for rescuing the Marquis, rather than punishment for disobeying orders, we're asked to attack one of the Death Corps's many hideouts.  We'll be heading south tomorrow.

(In the following battle on Mandalia Plains, on the 18th... I accidentally overleveled while just trying to build up JP.  Ramza was left behind at level 5 while the rest of the party averages 11.  Next entry will have a party summary, as many of the team are where I want them... particularly Jacky!)

-January 19

 The trip was short and uneventful, but it would seem that, as before, they are ready for a fight at a moment's notice.  I suspect they already knew they were being hunted by ourselves and others.

(Algus I wish you wouldn't :( )

As I watched the fighting, I found that many of the Death Corps's men were easily... swayed by Miss Lilly.  I always though she dressed suggestively, and her body...  Well, she puts it to use in a rather deadly fashion. I'm glad she is on our side.

After we felled most of the Thieves, we captured their leader, a woman by the name of Miluda. 

I wish I could say I was shocked to hear such devaluing words leave Algus's mouth but... it's almost too common from him now.  There was no need  to slaughter everyone, and, as best we could, we did no such thing.

I won't try and deny that we've killed nobody, but, we certainly do not slaughter them like the animals Algus treats them as. 

That aside, Algus was wholly outnumbered in his opinion.  Not Ramza nor Delita agreed either, and it was just... baffling to see him believe that our opinion, the 8 of us, was the uncommon, wrong, opinion.

---------- ELSEWHERE ----------

(And the following scene, after the battle ends, Teta/Tietra is absconded with, but... Ramza Jacky and party will find that out soon enough.)

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-January 11

It took an unfortunate amount of time, but we were finally able to find the "Sand Rat Cellar" that was mentioned to us. We'd hoped that there was only the one, and our search would be ended swiftly.

The number of guards were surprisingly small, and smaller still were the ones that did not outright flee when we arrived. The shift in numbers was quite the boon. I know now that Algus, unsurprisingly, did very little to aid us, and we found him feigning injury once more. Though nobles we aren't, I begin to wonder if he thinks us as lowly as the Death Corps themselves.

When we got to the Marquis, he was unconscious. Both the leader and captain of the Death Corps were there, though only their leader Wiegraf stood. He insisted we take the Marquis back, much to our surprise.

As were his words, it was not his intention to take the Marquis at all, rather, it was this Gustav's undertaking, as a desperate resort for living funds.

Wiegraf bartered his own life for the Marquis, but despite Algus's objection, we took the offer. Even if outnumbered, *I hear a wild beast is most dangerous when backed into a corner.

With the Marquis in our custody, we've nothing but the long trip back to Igros. I can only hope without incident.

*That sounds rather disgusting of me to say, and it's not my intention to call the man a wild beast, but compare his situation so.

-January 16

Tomorrow we arrive in Igros with the Marquis. With him around, I've seen Algus's attitude change drastically. He cooperates and is kind, surely to save face. Aside bandits and monsters along the route, nothing has occurred of note.

We are becoming more learned in battle as well. Miss Lilly has shown amazing speed, and Gwynn fantastic accuracy no matter the situation. Zappa continues to charge into battle recklessly, but always seems to come out on top somehow, and like myself, Olive as taken to the magical arts.

I feel that if another long, uneventful trek occurs, I may transcribe a personal talk with one of our own. If this task is to become as grand as Professor Darlavon and I believe, recording their lives and thoughts will be just as important as Ramza's activities.

--- ---

((This time we've gotten access to two new classes, but nothing about their commands has changed at all.  Oracle and Time Mage.))

Now let's take a look at our Einherjar, as of entering Irgos:
Ramza (lv.5) Lv.1 Thief
Gwynn (lv.8) Lv.2 Knight (Lv.4 Marksman) w/Equip Crossbow
Lilly R. (lv.8) Lv.2 Knight (Lv.3 Thief) w/Steal (Heart/Helm/Weapon)
Zappa (lv.7) Lv.2 Marksman (Lv.3 Monk) w/Punch Arts
Olive (lv.8) Lv.2 Time Mage (Lv.4 Wizard) w/Black Magic
Yuu (lv.3) Lv.2 Squire (Lv.3 Chemist)
Jacky (lv.9) Lv.3 Wizard (Lv.5 Priest) w/White Magic

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Rather than consume precious space on a plot-related post, let's cover a few of the classes that I've come across.  Things have been changed in 1.3!

First here we see the Squire.  Everyone's standard. And for Delita as well, it remains unchanged from the standard "Squire" everyone else gets.
We know the first two. Heal cures basic status ailments to a nearby unit. Wish brings them back to life, and Cheer Up grants Regen to a nearby unit.  Target is a sure-hit attack that supersedes Reaction skills.  Beatdown is a heavy hitting, almost 2x, attack with terrible accuracy.

Next is our bestie Algus.  He came with his Basics all learned.  I feel that these skills are going to bite me in the ass at the end of the chapter.  And yes, that's redundant of the Knight's skills too.  He'd have to learn them over on Knight as well.  Genius!

Our hero, Ramza The Incompetent!  Yell is the only difference, which casts Haste, rather than just adding a +1 to speed.  No longer does 'Wish' give HP at the cost of Ramza's own.

Next is Wizard, which really cut out a TON of magic (the four levels of the elements) and simplified it.
Explosion attacks a single tile, and might cause Oil status.  Chain Lightning hits in a line and has NO CAST TIME.  Cyclone may cause Float... why?  Mjollnir is our lightning spell that might cause Stop, Blizzard may cause slow.  Shatter ONLY claims to work on people with the Stop status!  Meltdown is a suicide move that deals damage based on missing HP.  The one spell not seen is Dark Holy, which is... just that.

And here is our Priest.  Cure, Life, Full Life, Reraise, and Regen, (as well as the unseen lower spells of Protect, Shell, Wall, Esuna, and Holy) are nothing new.  Rejuvinate is your Cure 3-4.  Spirit Surge is a lesser level Holy spell. And Holy Strike is a melee attack that may cause Confusion.

All of these I either should've done sooner, or in the case of Wizard, I just got them.

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-January 9

We have reached Doreter, a trade city that's fallen into a bit of disarray after the war, but, still the city thrives. We'd chosen to split up for the sake of getting more information faster. Hopefully someone had seen the Marquis. Of course Algus was off in a hurry to find the Marquis and we could not let him be by himself. Ramza and Delita took with him while the rest of us split into other groups to ask around.

We were lucky to come across two of the Death Corp fighting amongst one another, and luckier still that Delita recognized one of them on the spot. And from so far away at that. Yuu claimed to recognize him as well as Olive but... we know well that Olive doesn't not speak up often.

While we'd split up, I wish I knew what manner of conversation the three of Ramza, Algus, and Delita had, because the boy was eager for a fight once more of the Death Corp arrived to cover the escape of their leader, Wiegraff.

I'd not seen him so eager for a fight before, and yet, considering Algus's mannerisms, I would not put it past Ramza to need to let off some steam, and whom better than those who are troubling the peace.

Between our two teams, we managed to scatter or kill the Death Corps, as well as capture one of them as well. Of course Algus insisted on seeing to his interrogation. Ramza, Delita and I made sure to accompany him. I had no interest in interrogating him myself but, for the sake of observation I went along. At least twice now I've missed out on things Ramza has done. He was considerate enough to share with us his conversations, but I feel that may not last for much longer.

Or at least not with Algus in our company. I believe we would do well to rescue the Marquis without him, even if it is not our place.

Again, Algus shows no respect for his fellow man, bandit he may be. The man spent more time beating our captive than he did asking him questions. Had I the power, I'd have stopped him. Fortunately Ramza was considerate enough to at least put in effort. I'd have liked him to put hands on Algus but... At least we got the information we were ideally after.

We make way north for Zeklaus Desert.

Go here for an extension to the entry.  All about some of the classes not previously mentioned or featured.

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-January 8

Our journey is once more halted by a run in with monsters. It was a surprise to only see a pack of goblins, rather than more bandits attempting to train the beasts for their own nefarious purposes.

Algus was 'convinced' this time around to pull his own weight, however when he did so, he snatched Gwynn's crossbow from his hands and set off on his own hurried hunt. By the time we'd caught up with him, he'd been laid out.

I cannot say this to the others, but, I've become more interested in him. I'd like to understand what motivates him so that he cannot handle himself in a fight, yet is so angry and determined to recover the Marquis. To me, he is determined, yet incapable. As I have observed, this is also the case with Yuu; eager and determined to work hard, and yet, unable to put out the effort needed to prove themselves capable. At the least, in Yuu's case, they are willing to cooperate. I believe they simply need time and experience. They have patience, which it seems Algus utterly lacks.

Miss Lilly took responsibility for 'motivating' Algus and managed to recover Gwynn's bow in the process. For keeping herself a mystery, she's proven herself invaluable. Perhaps one of these days I can sit down and talk with her.

That's not a terrible idea, honestly.

Goblins aren't much different statistically. There's another Romhack "Final Fantasy Tactics Rebirth" that I hear made Goblins capable of stealing accessories from the get-go. However...

Their Turn Punch has a larger range! Of TWO! And more height tolerance.

Monks haven't changed in their basic 'Punch Art' skills. What did change was their 'Hamedo' being replaced by the Samurai's counter skill, 'Meatbone Slash'. Fair for balancing, I suppose?

Currently the party is as follows:
Ramza (lv.3) Lv.4 Squire
Gwynn (lv.4) Lv.1 Marksman (Did Not Sortie)
Lilly R. (lv.4) Lv.2 Marksman
Zappa (lv.4) Lv.1 Monk
Olive (lv.4) Lv.1 Wizard (DNS)
Yuu (lv.1) Lv.1 Chemist (DNS)
Jacky (lv.4) Lv.2 Priest
--- ---
Delita (lv.2) Lv.3 Squire (who cares?)
Algus (lv.4) Lv.1 Archer (For LP purposes. He came with Lv.6 Squire!)
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-January 4

Due in large part to Algus's company and his curious inability to get along with others. It's a wonder how it is he was the ONLY one that got away while the rest of his squad was slaughtered and the Marquis Elmdor was taken captive. The way he speaks to belittle everyone... Did he flee on his own, or sell out his friends for his own sake.

Or perhaps I'm simply not at ease with his attitude. He speaks ill of others when he thinks he cannot be heard. Zappa has had to be held back from assaulting him.

The night before we arrived at Igros, we were accosted by thieves. I wonder if they were reinforcements to those we'd saved Algus from earlier.

((Look at that level disparity! My team is only level 1-3!))

-January 5

We have reached Igros Castle. While Ramza took Delita and Algus to see his brother, the rest of us reported for guard duty, as was our assignment. They didn't seem to be any short on guard, but they appreciated the support from Gariland.

It was during us settling into the barracks that Ramza had returned. He spoke with us, telling that at first we would be here but, one of his brothers had tipped him off to the Marquis's presence. He wants to help Algus, but going on their own would mean certain death.

I cannot say for certain, but I feel that when I agreed to go along, I swayed the opinion of my companions. Perhaps they are just as dedicated to my task as I am. And they know well that I cannot do it alone.

Before we left the barracks, the head of the guard asked that we take one more with us. Their name is Yuu and, I'll be perfectly honest, I cannot discern their gender at a glance, and I feel most awkward to just ASK. However they seem capable, and more manpower, the better.

((Yuu is actually a slot-filling place holder. New characters are added into missing numbers. When other characters were cleared out, it left a gap between Olive and Jacky. Later on, if this isn't filled, Rad, Alicia, or Lavian would be put here, or any other guest-gone-recruit. Because I'm too organized, I filled the slot with Yuu (because, hey you, they're not supposed to know what kind of person, even gender, they are). Yuu was randomly picked to be male (alternating male to female searching for good Brave/Faith scores), and their job will be changed at random after every battle they take part in. We'll see if they make it to Mime by the end of the game!))

-January 6

I was wrong about the thieves from the night before. They were simply thieves. We came across more of the Death Corp today, whom were looking for yesterday's patrol which we'd had it out with to save Algus.

Algus refused, outright, to leave the safety of the caravan. Yuu fought along with us but told us, before we returned to the group, that he heard Algus speak "Let the low-born fight amongst themselves. He'll save his strength for those who took the Marquis."

We returned to see Algus nursing a blow to his cheek. I suspected Zappa or Gwyn, but it was Olive who'd struck him!

-January 7

We have returned to Gariland, and simply stopped by to restock and better arm ourselves. It's impressive how much more we learn through true trials of battle, rather than mock combat and textbooks.

((We can see here that "Archer" is now renamed "Marksman" and comes with entirely more useful skills. Timed strike is much like Charge +2, and Stunning Strike will INTERRUPT casting!))

((Knight is still largely the same, but the 'Ruin' skills are now MP based, with a range of 2, rather than the weapon's range. It's different, but not necessarily better or worse.))

((Having forgot to show this before, Squire has a slew of new skills. Wish is now a common skill that revives allies. Beat Down is a low-accuracy hit with probably +1 physical assigned to it. Cheer Up grants regen on a target. Accumulate now has a charge time!))

((And with that I leave you with this curious mistake in the coding!))

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-January 2

After a day of rest and mourn, we moved on to Igros Castle as per our assignment. The fastest route was through Mandlia Plains, often called the "Beast Plains", so I suspect we'll have to fight our way through at some point. I suppose were it easy, we'd not need training to protect ourselves.

It was not long before my suspicions were correct, but rather than find many monsters, we found yet another gang of thieves, beating up upon another knight. His sigil and armor were unlike our own so I suspect he was not from the region, however, at Ramza's suggestion we all pulled together to save him. I feel Delita was against the idea, but, not to be unfair to Ramza's friend, we outnumber him by number and force.

Algus was his name, and he was most appreciative to see us, but there was little time for pleasantries.

I had only heard tales of them, but a Tonberry had wandered onto the battlefield. At first I thought it possible it would strike at the enemy, whom was nearer. I believe now, though, someone managed to tame the creature for their own uses. Not once did it take offense towards our enemy. ((For those whom recall, this map had a Cougar amongst the enemy. It has been replaced with a Tonberry! It only ever hit me with Voodoo.))

Gwynn once more proves his skill with a bow. ((Squires can now, by default, equip a Crossbow and Shields. However the *Special* Squires, Ramza and Delita, cannot equip either! Algus, despite his special sprite, is still considered a normal Squire.))

Miss Lilly, as she's insisted I call her, showed no fear attacking the thieves. Even as they attempted to beat her back, she frighteningly outclassed them. ((Squire's Counter Tackle was replaced with a Counter Throw (stone), which counters melee and ranged attacks, and has a higher chance of knockback.))

I feel as though after the fight, we learned much more from real-world experience than training and text books ever taught us. I heard that some have even learned things simply by watching others DO it!

((Enemies in general know a LOT more skills, even those outside of the class they're using. The first set was from a single Squire, the second also came from a Squire. What you get is randomized however (proven through save-scumming.))

When the dust of the battle settled, we had all come through alright, Algus included. We were fortunate that the Tonberry wasn't able to reach us through Gwynn's onslaught of arrows. Olive did well to guard the cart with Zappa, however Zappa brags that she was trying to lob arrows from afar. Olive wouldn't confirm nor deny the matter, even when I spoke with her privately about it. Perhaps she's much more skilled than she lets on?

Finally we were free to speak with Algus about his situation. As he tells us, Marquis Elmdore of Limberry was captured by the Corpse Brigade on his way westward. He seemed quite eager and desperate once he learned of Ramza's lineage, and pleaded his help. Since we are on our way to Igros already, there is no harm in letting him come along with us. One more for the road will make the travel safer.

I make note that all of Algus's gratitude went towards Ramza and Ramza alone; with none shown to even Delita, Miss Lilly, or even myself whom helped rescue him. Hopefully he will speak to the rest of us soon, though it is not as though I am seeking personal glory or justification, thanks is only proper.
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-December 28

I went to Instructor Darlavon to discuss a dream I had. However one of the other instructors he was with was there, and as I began to explain, describing one of our classmates Ramza, they all found my dream more interesting. I thought it concerning since, dreams often seen as a sign of the future and this one was awfully vivid, the feeling of the air, the magic flying around me, seeing Princess Ovelia kidnapped.

They, too, had the same dream, and though many of the other faces were unclear, they all saw Ramza there. So it was decided that I should try to stay near him, since we are in the same squadron here at Gariland Akademy. Something great and important may be happening, if three unrelated people are having visions of his future.

I do not know how well I could help him in a real battle but, at the least I can watch, and record. This is all I need to do, is it not?

-December 30

I've convinced some of my squadron to stick with me, should something truly happen. It's good to know I have this support. But for now, we celebrate the incoming new year.

-January 1

With the new year, our squad, Ramza and his friend included, were to be assigned defense of Igros Castle. However, shortly into the announcement, we received word thieves sneaked into the city, and we were tasked with defending it before anything else.

Though our groups were split up to cover the city, we, along with Ramza, were the lucky... no... the unlucky ones to find the thieves.

Myself, a purveyor of healing arts, though I do like to dabble around. ((And our scribe we're reading from.))

Gwynn. He's rather good with a bow.

Olive. Also good with a bow, but she seems reluctant about it.

Celine. She was fairly quick on her feet, and observant.

Neilson. He's always try to help others in other squad study. Smart for sure, but not the most... dexterous.

McGyle. He was always scheming something, but I never really spoke with him much.

I make mention of everyone to remember them as... not all of us made it through that day. And not all of us were quite privy to my intentions either. I daresay that I'm at fault for Celine's passing. Had she known my intentions, perhaps she'd not reacted the way she had and taken an arrow in my stead. Neilson was lost to us as well, hoping that nobody had to die that day, even the thieves. One of them took a knife to his back while he was tending to one of their friend's wounds. McGyle... curiously vanished during the confusion. I don't know if he fled or was captured but he neither reported in, nor was his body found afterward.

Ramza and his friend Delita held their own for a while, but managed the get themselves both knocked out. I tended to him quickly, and he soon saw to his friend rather than continue subduing the thieves afterward.

After the matter, we were joined by two other cadets from other squads, or... so they say at least.

Zappa, or so he says his name is. He seems eager and capable. ((Why yes, this is a self-insert!))

Lilly. She's rather... erm... mature, but she seems quite experienced. ((And yes, my OC. I only have the one really.))

Ramza went off to have a talk with his family, so in the meantime I had a talk with our new ranks, bringing everyone up to speed. Olive and Gwynn were aware of my objective, but at least now I've brought the rest up to speed, with good responses as well. I'm very fortunate that even strangers would support me in such a curious endeavor.
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Horray longass titles! So this is the start of my written Let's Play of Final Fantasy Tactics. A romhack known as "Vesion 1.3" produced by Insane Difficulty. The hack does a LOT of rebalancing and fixing of classes, eliminating some broken aspects and adding a few more, like changing Archers and their useless "Charge +x" skill to Marksmen and giving them status-afflicting arrows. As well as generally improving the enemy AI and making the whole of the game harder.

This particular version of the game is 1.3.06, so it's not the most up-to-date, but it's also a particular mod that changes one of the biggest things about 1.3, which is enemy scaling. Players of FFT know that only random encounters scale with you, keeping at about your level, where story battles were fixed in level. 1.3 has all encounters scale with you! However, this version of 1.3.06 removes the scaling, so that you can grind (mostly for JP!) and be a little over-prepared for story fights while randos are harder. All the fights are harder.

http://www.insanedifficulty.com/idwiki/index.php?title=Final_Fantasy_Tactics_1.3 Here you'll find a whole detailed list of things. So let's move on to the perspective.

While there are a bajillion and one LPs on YouTube for the game, including Romhacks and War of the Lions (and it's Romhack 1.3), this LP is written from a character perspective! As per the story of FFT, Orran Durai somehow wrote and documented Ramza's adventure. Fuckall if we know how he did that as he never joins the party. But that said, nobody actually documents the adventures of the people who were with Ramza; the Gariland Academy recruits. So from that this LP will be written, more or less, from the perspective of one of those characters.

Jacqueline (or Jacky as the random generator gave me) will be tasked by a combination of Darlavon and another scholar who all had a strange coinciding dream that something very important was to happen to one of the academy's recruits; Ramza Beoulve. Now we all know what happens, but in the sense of historical preservation, Jacqueline decides to try and tag along with Ramza and his travels, as well as convincing a few of her fellow recruits that something will happen and she needs their help to see things through.

That said, most of the LP will be from her eyes, some chapters may be seen from the eyes of others, or interviews with the characters. Jokes and mockery of Ramza behind his back will be had. This LP isn't about Ramza, it's about those generics that supported him that never gained position or fame afterward. After all, who cares about a buncha random heretics (clearly guilty by association)

So let us rock on! And always remember. Surrender or die in obscurity!

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So after a day off, I have my 2nd day off and I got a wild hair up my ass to make the White Ogre from MS Igloo.

After a couple hours of solo farming I have all the general aesthetic parts I need, as well as having gotten the next level Axe technique, and a bare-handed technique. I also picked up Char's Zaku legs, which instantly unlocks a "Ground Shaker" flying kick.

I also ended up playing with some other players as well. While I tried to stick with low-level missions, I got pulled into a few higher ranking ones, which, is higher ranking drops but TOO high for my current levels... I can build them, SURE but... kind of lame to give me stuff that I have to sit on for a while. I might just trade them in... (except the Twin Beam Lance. That shit's mine.)

I've spent many an hour playing, but not any actual forward progress. More like... just grinding, seeing what can drop, though little has dropped that's an improvement. I've begun to make my main build more and more like the G-Saviour as aesthetically as I can, but the parts aren't coming along. I've been using a Heavyarms chest while I wait until I can use a more accurate chest piece, and not really using it's machine canons. While the Full Open attack is spiffy it's... too costly at this point. I'll keep the parts around for much later though.

Ultimately, at the end of the day I have 3 different kits, and not necessarily for regular use, though... I've gotten to a point where until I get better at putting together the pieces at want to actually put them to work, but they're more of... display purposes.

Head: GN-0000 (Gundam 00)
Body: ZGMF-X10A ♦♦♦ (Freedom Gundam)
Arms: XXXG-01H ♦♦♦♦♦ (Heavyarms Gundam EW)
Legs: MS-06J ♦
Backpack: ZGMF-X10A ♦♦♦♦♦
Shield: RX-78-2 ♦
Weapon (M): none
Weapon (L): Clay Bazooka
Options: Homing Missile (Heavyarms Arms), Missile Launcher (Zaku legs), Repair S, Cracker grenade
EX-Acts: Triple Blast (Bazooka), Hammer Blow (unarmed), Heroic Finish
Modules: Hunt Breaker *1

I went with a G-saviour paint color scheme (I had to bring my model along for color reference, and much to my dismay there IS no F91 in the system at all, and no signs of it coming). The Freedom chest is the closest in looks, are the arms for Heavyarms. However the Freedom wings are... a temporary measure.

I've learned that there's also a build capacity. The number is mostly based on the body quality, but you get an added bonus for the backpack as well. That number allows you to use better weapons, EX-Acts, and Options in greater quality and quantity.

I also got my first 'module' which is explicitly an in-game 'equip' item. Funny that I have slots for 3 and I had to raise my in-game rank to 14 just to use the ONE I got. Maybe there's lower level ones as I did get it as part of a drop from playing with higher-ranking players and missions.

Speaking of that... YEAH, be careful... and bring along a long range skill that'll knock people down... it'll help the stronger allies break parts and YOU benefit by getting rarer stuff. I'm waiting to use a Hi-Nu body and head... hopefully it's assembled well enough!

*1 -Modules act as various buffs and modifiers. This one decreases my EX-Act cooldown for every kill I get, and replenishes my Option ammo for every part I break by 10%
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A new Gunpla promo went international. Finally! So international that even where I live, Austin, got a Gunpla arcade, though, it's far less a competitive scene and more of a social one with this new promo.

There's rankings, and skill levels, and actual rewards of kit pieces! (but fuuuuuck the monthly fee tho... So worth it though, as long as you keep playing!)

UN-fucking-fortunately, the whole skill level thing means you really have to start out with the mookiest of mooks and work your way up to using the higher tier, popular stuff. I was lucky enough to actually HAVE something worth starting with but honestly... it's not what I REALLY wanted to start with. I *WANTED* my G-Saviour, but I guess I'll start with my Blue Destiny*1

So the game accounts for two things while you play. OS Level, which is basically your experience... the more you play, and the better, you rank up and it lets you use better parts from the more popular kits (like Wing Zero's Wings or Strike Freedom's chest which has a Buster Canon in it). But all the newbletts have to start with, basically, a GM (or Jim depending on how you like to pronounce it.) They had a ton on sale on-site so it kinda works out for people who were starting and couldn't use THEIR kits, or were new entirely.*2

The other bar is your building skill. The game will spit out runners for parts depending on the stuff in the stage. As you build the parts, it judges the quality of the assembly (as well as tiny things like scratches, nicks, misalignment, nubs, and other probably miniscule factors. The better you assemble the parts the higher the 'quality' which factors into part stats. *3

Anyway, I spent some time just grinding up ranks and skills, during which I made some parts exchanges, as well as picking up an all-important Beam Javelin. It's no Twin Beam Spear, but it'll suffice, though I may finish earning the next level Axe technique.

Oh yeah, weapons have techniques, it's easy to get the first rank, but the second means using the first level pretty damn often. Or maybe it's a number of missions it's used, IDK yet.

I also learned one of my EX-Acts is actually a point multiplier! If I use it while a bonus is on screen BAM double points. Dynamic Finish!

Another spiffy thing is they have a recycling program in place. You can trade in runners to add to a 'Credit' total, to trade in for stuff like in-game skins (both for your avatar and camo patterns) and other unique items. You can also trade in parts and used runners for less of an exchange, but who knows what they do with them plastic. Still, better than just generating a ton of trash. If you don't like it, trade it in.*4


Now that I'm home and stuff's built, here's what I have to take in next time.

Blue Density
Head: RX-78-2 (Gundam) ♦ (with vulcan option)
Body: RX-78-2 ♦
Arms: RX-78-2 ♦♦♦
Legs: MS-06J (Zaku II Ground Type) ♦ (with missile pod option)
Backpack: RX-78-2 ♦ (with beam saber option)
Shield: RGM-79GS ♦
Weapon (M): Beam Javelin ♦
Weapon (L): Beam Rifle mk2 ♦♦♦♦
Options: Beam Saber (Gundam type) ♦, Missile launcher ♦, Repair S, Cracker grenade
EX-Acts: Mirage Shot, Heroic Finish

*1-I don't own a Blue Destiny yet, but I have a GM Striker.
*2-For intents and purposes, BD Unit 01 registers as a blue-painted GM, as EXAM isn't an active module (in the game itself)
*3-This is the parallel to the Build stat which is just an experience bar you gain from 'creating' parts from runners.
*4-This is actually reversed, but mostly it's the parallel to selling unwanted parts and runners for the shop credits (which there's little available at this point). You get more for built parts, as the value goes up based on it's number of ♦'s, and a lower, flat value for unbuilt runners, which you can sell immediately after the mission. For now, it's better to build everything you get until you max out Build rank.
overmanzs1: (Default)
Gundam Breaker is a Japanese game for the PS3. It's played on the premise of something similar to Gundam Build Fighters and Gunpla Builders: Beginning G, where the player is playing a VR game using actual kits scanned into the game.

Given nobody cares about the plot enough to translate the plot, there IS no plot to be provided.

Therefor, my progress throughout the game will be as if this new 'Game system' is an international promotional for Gunpla, including locations in many major cities/capitals in the US. I'll be updating my rank and parts as well as any interesting accomplishments within the various stages of the game; such as epic rare drops outside of grinding, fighting 1/100 or 1/60 scale kits.

For those lucky enough to have played the Beta when it was a free download for the PS3 or Vita, any parts attained during the beta will transfer over to the new game, though Builder and OS levels need to be attained again through gameplay in order to use the parts. (in my case my best drops were the arms and body for Gundam Heavyarms, as well as wing-cloak for Master Gundam, none of which I can use.)

The game forces you to learn the controls while playing as a stock GM, then a second stage with an AI ally, both of which I've done and will be foregoing for the sake of this 'story'. After the first 3 stages I've picked up a few parts, including those of the Zaku II, Zaku IIS, and the Dom, as well as various model parts (in varying qualities) of other GM-types.

Current build (As of ep 0)

GM BlueDensity
Head: RGM-79 (GM)
Body: RGM-79GS ♦ (GM Command Space-type)
Arms: RGM-79N (GM Custom)
Legs: RGM-79
Backback: RGM-79 ♦ *Backpacks offer various additional equipment, such as stronger boosters and back-mounted weapons. In this case, it's a beam saber, which allows me to use a single-strike beam saber attack even if I have a different melee weapon equipped.)
Shield: RGM-79GS ♦
Weapon (M): Heat-Hawk ♦♦♦
Weapon (R): Beam Rifle mk2 ♦♦♦♦
Options: Vulcans (part of GM head), Beam Saber (part of GM backpack), Repair S (a recovery item), Cracker Grenade (extra offensive weapon I haven't used but bought in-game) *Optional parts are equipped to the D-pad, and are typically extra weapons that aren't part of the usual handheld stock, or are built-in weapons, as well as various recovery items.
EX-Acts: Tornado Axe (Axe), Armor Repair (Support), Heroic Finish (some special attack I'm still unclear of, but it is a nifty pose... this still needs testing.) *EX-Acts are extra attacks that are either weapon-type specific or dependent upon having specific parts equipped such as the body/arms/legs of Heavyarms for the 'Full Open' attack)

The game keeps track of 2 experience bars: OS, and Build. OS is gained through missions, and the higher your rank, the better tier parts you can use. Build is gained after acquiring runners from missions, and 'building' them. As they're built, your Build level and RNG are used to determine the rank of the part itself, between 0 and 10 stars. The higher the stars, the higher it's stats (so a 3-star (♦♦♦) is almost always better than a 1-star part(♦))

The game also had DLC codes, but it requires you register on Gundam Perfect Games with an Japanese IP address, which is also what allows uploading your GP to it's site for sharing/stats/viewing. Meaning the extra dollar I spend on the sealed copy with aforementioned codes was wasted. No Chair's Haiku Shiek or Freedom parts for me. Not that I care all that much.
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