Chris Collins/Zappa Slave (
overmanzs1) wrote2014-06-16 11:14 am
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Let's Play: Gundam Breaker (Day 0/Intro)
Gundam Breaker is a Japanese game for the PS3. It's played on the premise of something similar to Gundam Build Fighters and Gunpla Builders: Beginning G, where the player is playing a VR game using actual kits scanned into the game.
Given nobody cares about the plot enough to translate the plot, there IS no plot to be provided.
Therefor, my progress throughout the game will be as if this new 'Game system' is an international promotional for Gunpla, including locations in many major cities/capitals in the US. I'll be updating my rank and parts as well as any interesting accomplishments within the various stages of the game; such as epic rare drops outside of grinding, fighting 1/100 or 1/60 scale kits.
For those lucky enough to have played the Beta when it was a free download for the PS3 or Vita, any parts attained during the beta will transfer over to the new game, though Builder and OS levels need to be attained again through gameplay in order to use the parts. (in my case my best drops were the arms and body for Gundam Heavyarms, as well as wing-cloak for Master Gundam, none of which I can use.)
The game forces you to learn the controls while playing as a stock GM, then a second stage with an AI ally, both of which I've done and will be foregoing for the sake of this 'story'. After the first 3 stages I've picked up a few parts, including those of the Zaku II, Zaku IIS, and the Dom, as well as various model parts (in varying qualities) of other GM-types.
Current build (As of ep 0)

GM BlueDensity
Head: RGM-79 (GM)
Body: RGM-79GS ♦ (GM Command Space-type)
Arms: RGM-79N (GM Custom)
Legs: RGM-79
Backback: RGM-79 ♦ *Backpacks offer various additional equipment, such as stronger boosters and back-mounted weapons. In this case, it's a beam saber, which allows me to use a single-strike beam saber attack even if I have a different melee weapon equipped.)
Shield: RGM-79GS ♦
Weapon (M): Heat-Hawk ♦♦♦
Weapon (R): Beam Rifle mk2 ♦♦♦♦
Options: Vulcans (part of GM head), Beam Saber (part of GM backpack), Repair S (a recovery item), Cracker Grenade (extra offensive weapon I haven't used but bought in-game) *Optional parts are equipped to the D-pad, and are typically extra weapons that aren't part of the usual handheld stock, or are built-in weapons, as well as various recovery items.
EX-Acts: Tornado Axe (Axe), Armor Repair (Support), Heroic Finish (some special attack I'm still unclear of, but it is a nifty pose... this still needs testing.) *EX-Acts are extra attacks that are either weapon-type specific or dependent upon having specific parts equipped such as the body/arms/legs of Heavyarms for the 'Full Open' attack)
The game keeps track of 2 experience bars: OS, and Build. OS is gained through missions, and the higher your rank, the better tier parts you can use. Build is gained after acquiring runners from missions, and 'building' them. As they're built, your Build level and RNG are used to determine the rank of the part itself, between 0 and 10 stars. The higher the stars, the higher it's stats (so a 3-star (♦♦♦) is almost always better than a 1-star part(♦))
The game also had DLC codes, but it requires you register on Gundam Perfect Games with an Japanese IP address, which is also what allows uploading your GP to it's site for sharing/stats/viewing. Meaning the extra dollar I spend on the sealed copy with aforementioned codes was wasted. No Chair's Haiku Shiek or Freedom parts for me. Not that I care all that much.
Given nobody cares about the plot enough to translate the plot, there IS no plot to be provided.
Therefor, my progress throughout the game will be as if this new 'Game system' is an international promotional for Gunpla, including locations in many major cities/capitals in the US. I'll be updating my rank and parts as well as any interesting accomplishments within the various stages of the game; such as epic rare drops outside of grinding, fighting 1/100 or 1/60 scale kits.
For those lucky enough to have played the Beta when it was a free download for the PS3 or Vita, any parts attained during the beta will transfer over to the new game, though Builder and OS levels need to be attained again through gameplay in order to use the parts. (in my case my best drops were the arms and body for Gundam Heavyarms, as well as wing-cloak for Master Gundam, none of which I can use.)
The game forces you to learn the controls while playing as a stock GM, then a second stage with an AI ally, both of which I've done and will be foregoing for the sake of this 'story'. After the first 3 stages I've picked up a few parts, including those of the Zaku II, Zaku IIS, and the Dom, as well as various model parts (in varying qualities) of other GM-types.
Current build (As of ep 0)

GM BlueDensity
Head: RGM-79 (GM)
Body: RGM-79GS ♦ (GM Command Space-type)
Arms: RGM-79N (GM Custom)
Legs: RGM-79
Backback: RGM-79 ♦ *Backpacks offer various additional equipment, such as stronger boosters and back-mounted weapons. In this case, it's a beam saber, which allows me to use a single-strike beam saber attack even if I have a different melee weapon equipped.)
Shield: RGM-79GS ♦
Weapon (M): Heat-Hawk ♦♦♦
Weapon (R): Beam Rifle mk2 ♦♦♦♦
Options: Vulcans (part of GM head), Beam Saber (part of GM backpack), Repair S (a recovery item), Cracker Grenade (extra offensive weapon I haven't used but bought in-game) *Optional parts are equipped to the D-pad, and are typically extra weapons that aren't part of the usual handheld stock, or are built-in weapons, as well as various recovery items.
EX-Acts: Tornado Axe (Axe), Armor Repair (Support), Heroic Finish (some special attack I'm still unclear of, but it is a nifty pose... this still needs testing.) *EX-Acts are extra attacks that are either weapon-type specific or dependent upon having specific parts equipped such as the body/arms/legs of Heavyarms for the 'Full Open' attack)
The game keeps track of 2 experience bars: OS, and Build. OS is gained through missions, and the higher your rank, the better tier parts you can use. Build is gained after acquiring runners from missions, and 'building' them. As they're built, your Build level and RNG are used to determine the rank of the part itself, between 0 and 10 stars. The higher the stars, the higher it's stats (so a 3-star (♦♦♦) is almost always better than a 1-star part(♦))
The game also had DLC codes, but it requires you register on Gundam Perfect Games with an Japanese IP address, which is also what allows uploading your GP to it's site for sharing/stats/viewing. Meaning the extra dollar I spend on the sealed copy with aforementioned codes was wasted. No Chair's Haiku Shiek or Freedom parts for me. Not that I care all that much.