Let's Play: Gundam Breaker (Day 2)
Jun. 18th, 2014 08:43 amSo after a day off, I have my 2nd day off and I got a wild hair up my ass to make the White Ogre from MS Igloo.
After a couple hours of solo farming I have all the general aesthetic parts I need, as well as having gotten the next level Axe technique, and a bare-handed technique. I also picked up Char's Zaku legs, which instantly unlocks a "Ground Shaker" flying kick.
I also ended up playing with some other players as well. While I tried to stick with low-level missions, I got pulled into a few higher ranking ones, which, is higher ranking drops but TOO high for my current levels... I can build them, SURE but... kind of lame to give me stuff that I have to sit on for a while. I might just trade them in... (except the Twin Beam Lance. That shit's mine.)
I've spent many an hour playing, but not any actual forward progress. More like... just grinding, seeing what can drop, though little has dropped that's an improvement. I've begun to make my main build more and more like the G-Saviour as aesthetically as I can, but the parts aren't coming along. I've been using a Heavyarms chest while I wait until I can use a more accurate chest piece, and not really using it's machine canons. While the Full Open attack is spiffy it's... too costly at this point. I'll keep the parts around for much later though.
Ultimately, at the end of the day I have 3 different kits, and not necessarily for regular use, though... I've gotten to a point where until I get better at putting together the pieces at want to actually put them to work, but they're more of... display purposes.

G3X-Saviour
Head: GN-0000 (Gundam 00)
Body: ZGMF-X10A ♦♦♦ (Freedom Gundam)
Arms: XXXG-01H ♦♦♦♦♦ (Heavyarms Gundam EW)
Legs: MS-06J ♦
Backpack: ZGMF-X10A ♦♦♦♦♦
Shield: RX-78-2 ♦
Weapon (M): none
Weapon (L): Clay Bazooka
Options: Homing Missile (Heavyarms Arms), Missile Launcher (Zaku legs), Repair S, Cracker grenade
EX-Acts: Triple Blast (Bazooka), Hammer Blow (unarmed), Heroic Finish
Modules: Hunt Breaker *1
I went with a G-saviour paint color scheme (I had to bring my model along for color reference, and much to my dismay there IS no F91 in the system at all, and no signs of it coming). The Freedom chest is the closest in looks, are the arms for Heavyarms. However the Freedom wings are... a temporary measure.
I've learned that there's also a build capacity. The number is mostly based on the body quality, but you get an added bonus for the backpack as well. That number allows you to use better weapons, EX-Acts, and Options in greater quality and quantity.
I also got my first 'module' which is explicitly an in-game 'equip' item. Funny that I have slots for 3 and I had to raise my in-game rank to 14 just to use the ONE I got. Maybe there's lower level ones as I did get it as part of a drop from playing with higher-ranking players and missions.
Speaking of that... YEAH, be careful... and bring along a long range skill that'll knock people down... it'll help the stronger allies break parts and YOU benefit by getting rarer stuff. I'm waiting to use a Hi-Nu body and head... hopefully it's assembled well enough!
*1 -Modules act as various buffs and modifiers. This one decreases my EX-Act cooldown for every kill I get, and replenishes my Option ammo for every part I break by 10%
After a couple hours of solo farming I have all the general aesthetic parts I need, as well as having gotten the next level Axe technique, and a bare-handed technique. I also picked up Char's Zaku legs, which instantly unlocks a "Ground Shaker" flying kick.
I also ended up playing with some other players as well. While I tried to stick with low-level missions, I got pulled into a few higher ranking ones, which, is higher ranking drops but TOO high for my current levels... I can build them, SURE but... kind of lame to give me stuff that I have to sit on for a while. I might just trade them in... (except the Twin Beam Lance. That shit's mine.)
I've spent many an hour playing, but not any actual forward progress. More like... just grinding, seeing what can drop, though little has dropped that's an improvement. I've begun to make my main build more and more like the G-Saviour as aesthetically as I can, but the parts aren't coming along. I've been using a Heavyarms chest while I wait until I can use a more accurate chest piece, and not really using it's machine canons. While the Full Open attack is spiffy it's... too costly at this point. I'll keep the parts around for much later though.
Ultimately, at the end of the day I have 3 different kits, and not necessarily for regular use, though... I've gotten to a point where until I get better at putting together the pieces at want to actually put them to work, but they're more of... display purposes.

G3X-Saviour
Head: GN-0000 (Gundam 00)
Body: ZGMF-X10A ♦♦♦ (Freedom Gundam)
Arms: XXXG-01H ♦♦♦♦♦ (Heavyarms Gundam EW)
Legs: MS-06J ♦
Backpack: ZGMF-X10A ♦♦♦♦♦
Shield: RX-78-2 ♦
Weapon (M): none
Weapon (L): Clay Bazooka
Options: Homing Missile (Heavyarms Arms), Missile Launcher (Zaku legs), Repair S, Cracker grenade
EX-Acts: Triple Blast (Bazooka), Hammer Blow (unarmed), Heroic Finish
Modules: Hunt Breaker *1
I went with a G-saviour paint color scheme (I had to bring my model along for color reference, and much to my dismay there IS no F91 in the system at all, and no signs of it coming). The Freedom chest is the closest in looks, are the arms for Heavyarms. However the Freedom wings are... a temporary measure.
I've learned that there's also a build capacity. The number is mostly based on the body quality, but you get an added bonus for the backpack as well. That number allows you to use better weapons, EX-Acts, and Options in greater quality and quantity.
I also got my first 'module' which is explicitly an in-game 'equip' item. Funny that I have slots for 3 and I had to raise my in-game rank to 14 just to use the ONE I got. Maybe there's lower level ones as I did get it as part of a drop from playing with higher-ranking players and missions.
Speaking of that... YEAH, be careful... and bring along a long range skill that'll knock people down... it'll help the stronger allies break parts and YOU benefit by getting rarer stuff. I'm waiting to use a Hi-Nu body and head... hopefully it's assembled well enough!
*1 -Modules act as various buffs and modifiers. This one decreases my EX-Act cooldown for every kill I get, and replenishes my Option ammo for every part I break by 10%